(d20 Modern) Future Campaign ...
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(d20 Modern) Future Campaign Planner, RPG (po angielsku)
[ Pobierz całość w formacie PDF ] Requires the use of the d20 Modern™ Roleplaying Game, published by Wizards of the Coast, Inc. CAMPAIGN PLANNER USER’S GUIDE VER. OMEGA INTRODUCTION Although probably not necessary, I figured that it would not hurt to include the overall conceptualiza- tion behind the various pages you will find in this Future Campaign Planner. T HE P AGES Although the pages are largely self-explanatory, there are some things that could cause confusion. So, in the spirit of the age we live in (which is exempli- fied by the need to put warning signs on chainsaws telling people not to try and stop the chain with their hand), here follows some important information to make the use of this product more enjoyable for you, our valued customer. O VERALL C ONCEPT You already know this, but the entire product is designed to allow you, the GM, to make use of the pages on an as-needed basis to create your own pow- erful tool for managing your Future campaign. Simply print out the pages you need when you need them, fill them in, place them into a folder or notebook for safe- keeping and reference and, voilá, you have your very own custom, high-speed tool for keeping planning your campaign. Campaign Overview (pages 3 and 4) These pages should only be needed once for any campaign and are designed to assist in the planning of the campaign. Only the most general ideas, concepts, and aspects should be jotted down here. Of interest is the Player Access To Sourcebooks, which serves a number of purposes. You can use it to outline which sourcebooks you plan to use in the cam- paign, to track exactly what books, if any, you allow the players to bring with them to the table, or it is a way for those GMs that like to surprise their players Future: Campaign Planner is copyright © 2005 Michael Hammes. All text in this book is designated as open game content. You may not dis- tribute this PDF without permission of the author. d20 Modern™ is a trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission. Wizards of the Coast® is a registered trademark of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and is used with permission. BY MICHAEL HAMMES Future: Campaign Planner User’s Guide to remind themselves of just exactly what books the players have access to as they prepare their next adven- ture. House Rules (page 5) Use these sheets to keep track of any alternate game mechanics (i.e. alternate hit point rules) or table rules (i.e. dice that roll from the table do not count). Campaign Log (page 6) Probably the most important sheet for managing a campaign. The Campaign Log is designed for use at the conclusion of every adventure and serves as both a reminder of what happened as well as a springboard for what will happen. Note that there is a Date Played and Campaign Date line (which show up on several other sheets as well). The Date Played is designed to remind you exactly of what real-world day the adventure was played, while the Campaign Date references the time that passed within the actual campaign world during the adventure. Secrets/Plot Points /Rumors Follow-Up (page 7) Designed for use with the Campaign Log , this sheet allows you to pull the continuing plot elements, rumors, or whatever other form of information left over from one adventure that may see use in a future adven- ture. It is especially handy to reference this page when looking for upcoming adventure ideas. Campaign Resources (page 8) This is a sheet for noting exactly which books and PDFs you use for, and allow, in your campaign. The Notes lines are there to note which sections of a prod- uct you allow or don’t allow. Campaign Reference Sheets (pages 9- 46) These sheets allow you to track/alter/design start- ing occupations, skills, feats, basic and advanced class- es, equipment, weapons, vehicles, etc. for every major aspect of a Future campaign. They include enough information to cover campaigns that allow everything from mecha and mutations to spells spell psionics. Using these sheets makes it easy to cherry-pick from the various sourcebooks and PDFs without having to constantly refer back to that sourcebook by simply copying the information from the source onto the appropriate page and place it in your folder or note- book. NPC Sheets (pages 47-53) Design and track your NPCs, aliens, monsters, creatures, robots, etc. These sheets work in concert with the Contact/Villain Tracker and the Organization Tracker . Contact/Villain Tracker (pages 54, 56) Use this to track the interactions of recurring/important villains and contacts with the PCs once you’ve created them using the NPC Sheets . Organization Tracker (pages 55, 56) Use this to keep track of the interactions of recur- ring/important organizations with the PCs as well as which of the NPCs you created and defined using the previous sheets work for a particular organization. Creature Listing (pages 57) Use this sheet to keep track of all the creatures (i.e. aliens, monsters, aberrations, etc.) that you use in your campaign. Location Sheets (page 58-62) Here’s where you create the villain’s lair, the heroes’ hideout, and the pizza place on that orbital plat- form in the Vinkul system that the PCs keep visiting which will, one day, become the site of a massive showdown with the villain. Notes (page 63) The catchall. Michael Hammes has been freelancing in the role-playing industry since 2001. Starting small, he has steadily built his reper- toire, and reputation, by working for such companies as Ronin Arts, Alderac Entertainment Group, Dark Quest Games, and E.N. Publishing. He is currently trying to balance his writing schedule with his role as stay-at-home father. To catch the latest from Michael’s Imagination, please visit www.michaelhammes.com. 2 of 64 Future: Campaign Planner Campaign Overview C AMPAIGN N AME :____________________________________________________________________ GM: ______________________________________________________________________________ R EALITY L EVEL 1 R EALISTIC ❑ H EROIC ❑ S UPER H EROIC ❑ 1 Determines Massive Damage Threshold and Point-Buy Allowance (If Used) P ROGRESS L EVEL ❑ 5 ( INFORMATION A GE ) ❑ 6 (F USION A GE ) ❑ 7 (G RAVITY A GE ) ❑ 8 (E NERGY A GE ) ❑ O THER (________) M AGIC /P SIONICS M AGIC ? ❑ Y ES ❑ N O P SIONIC P OWERS ? ❑ Y ES ❑ N O FX I TEMS ? ❑ Y ES ❑ N O A SPECTS C LONING ? ❑ Y ES ❑ N O S PECIFICS : ________________________________________________ _________________________________________________________ N ANOTECH ? ❑ Y ES ❑ N O S PECIFICS : ________________________________________________ _________________________________________________________ S PACE T RAVEL ? ❑ Y ES ❑ N O S PECIFICS : ________________________________________________ _________________________________________________________ T ELEPORTATION ? ❑ Y ES ❑ N O S PECIFICS : ________________________________________________ _________________________________________________________ D IMENSIONAL T RAVEL ? ❑ Y ES ❑ N O S PECIFICS : ________________________________________________ _________________________________________________________ T IME T RAVEL ? ❑ Y ES ❑ N O S PECIFICS : ________________________________________________ _________________________________________________________ M ECHA ? ❑ Y ES ❑ N O S PECIFICS : ________________________________________________ _________________________________________________________ R OBOTICS ? ❑ Y ES ❑ N O S PECIFICS : ________________________________________________ _________________________________________________________ C YBERNETICS ? ❑ Y ES ❑ N O S PECIFICS : ________________________________________________ _________________________________________________________ M UTATIONS ? ❑ Y ES ❑ N O S PECIFICS : ________________________________________________ _________________________________________________________ N O S PECIFICS : ________________________________________________ _________________________________________________________ O THER ? _______________________ S PECIFICS : ________________________________________________ _________________________________________________________ ❑ Y ES ❑ 3 of 64 X ENOBIOLOGY ? Future: Campaign Planner Campaign Overview Continued S ETTING N AME : _____________________________________________________________________ N O P UBLISHER : ___________________________________________ S OURCEBOOKS U SED /A LLOWED : ________________________________________________________ __________________________________________________________________________________ ❑ Y ES ❑ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ N O W HICH B OOKS ? ___________________________ __________________________________________________________________________________ __________________________________________________________________________________ ❑ Y ES ❑ __________________________________________________________________________________ __________________________________________________________________________________ C AMPAIGN S ETTING N OTES :____________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ C AMPAIGN B ACKGROUND : _____________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ C AMPAIGN G OAL :____________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ R OLE OF THE PC S : ___________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ __________________________________________________________________________________ 4 of 64 P UBLISHED S ETTING : P LAYER A CCESS TO S OURCEBOOKS ? Future: Campaign Planner House Rules G AME M ECHANIC : ❑ T ABLE R ULE : ❑ S OURCE : _______________________________________________________________________ R ULE D ESCRIPTION : ______________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ G AME M ECHANIC : ❑ T ABLE R ULE : ❑ S OURCE : _______________________________________________________________________ R ULE D ESCRIPTION : ______________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ G AME M ECHANIC : ❑ T ABLE R ULE : ❑ S OURCE : _______________________________________________________________________ R ULE D ESCRIPTION : ______________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ G AME M ECHANIC : ❑ T ABLE R ULE : ❑ S OURCE : _______________________________________________________________________ R ULE D ESCRIPTION : ______________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ _______________________________________________________________________________ 5 of 64
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